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Submissions

Contact Information
 
Highburn Studios
50 Foxtree Drive #9
Martinsville, VA 24112
USA

For Writers:

We do offer the following advice for writers on how to break into comics. First and foremost, write, write, write, and write some more. Reading is equally important. Read prose, screenplays, non-fiction, essays, and even comics. Read books and take courses on the art of writing and story structure when possible. There is no standard format for writing comic book scripts.Remember we are a studio, NOT A PUBLISHER, but we know how to self-publish here, it's how we all got our starts.

Love us? Hate us? Have something you are dying to get off your chest? Well drop us a line at Fan mail

For appearance information or to book any member of the studio or for information on an awesome internship opportunity contact Brynn Oliver

For any other studio member just follow the list below:

Michael Watkins    Owner / Illustrator / Colorist

Lyle Pollard            Illustrator

Kenny Keen          Owner (Midnight Horizon) / Illustrator / Letterer

John Anderson       Illustrator / Colorist


For Pencilers or Complete Artists:

Send three to six pages of sequential art. Demonstrate your ability to tell a story using sequential panels and pages. Choose a story that allows you to showcase not only your strong points but utilizes a wide range of settings, situations, props and character types. If possible include the story/plot pages you worked from.
You may also include one to two pinup or cover type work if you wish. It is very rare that any artist is hired anywhere purely for pinup or cover work. Remember we are a studio, NOT A PUBLISHER, but we know how to self-publish here, it's how we all got our starts.


Quick tips:
1. Backgrounds are as important as dynamic figures! If you send us some great pinup work but either not enough or bland backgrounds you will most likely get filed in the trash. Give us a showcase of all your skills.
2. Use a variety of camera angles, depths of shots, and shot selections on each page. The easiest way for an editor to spot a novice penciler is medium shot after medium shot. Your pages don't just have to be competent, they have to be exciting!
3. Your first job is to tell the story. Is your story-telling clear and easy to understand even without the dialogue?
4. Hands and feet. Editors look at characters' hands and feet.
 


For Inkers:


Send three to six pages of sequential art. We need to see the original penciled pages for comparison, so be sure to send them as well. Pick pages with the widest range of textures and techniques possible. Choose the type of artist you feel you are most comfortable with and would like to work over. Be sure the pages, or single pieces, you use contain a variety of faces, well-realized backgrounds and figure work. Remember we are a studio, NOT A PUBLISHER, but we know how to self-publish here, it's how we all got our starts.



Quick tips:
1. Be true to the artist's intent. Your job is to strengthen and enhance the penciler's work, not over-ride it with your own intent. Make sure you understand what the artist is trying to convey (shape, shadow, texture) with every line.
2. Separate forms and create depth by using varying line thickness, breaking up lines, and different rendering techniques. This is one of the inker's primary jobs.
3. The tool you use to ink is not important, but use the right tool for the job. Classic tools like nibs and brushes rarely fail in a skilled hand. Typically, technical pens and markers will not give your line the life it needs to enhance the original pencils. Digital inking is an emerging discipline, but remember that computers are no substitute for technique.
4. Vary your technique to convey texture. Metal should not be rendered with the same technique as fur or wood for example.

 

For Colorists


Send three to six pages of sequential art. We need to see the inked & uncolored pages as well, so be sure to include them with your coloring samples for comparison. Include pages with scene progression, action and quiet scenes, a variety of backgrounds, figures, and faces. Show us you can utilize color to evoke a mood, are conscious of and consistent with lighting, and can clearly separate a scene. Pinups are welcomed as well. Showing a variety of styles and techniques is not necessarily a bad idea, but remember that just like pencilers we are looking for individual voices in colorists, not utility production players. Remember we are a studio, NOT A PUBLISHER, but we know how to self-publish here, it's how we all got our starts.



Quick tips:
1. Color theory is a must. Computers are useful tools, just like paintbrushes or markers, for coloring, but a fundamental understanding of color theory is a must for professional colorists.
2. Select pencilers or inkers whose style suits your style of coloring. Colorists are not interchangeable with any penciler or inker and certain techniques or styles are better suited for certain artists.
3. Your primary job is to enhance what the artist drew, elevating it beyond black and white.
4. Study lighting theory. Many times you will be asked to provide information on the light sources, light intensity, and in some cases, complex multiple source environment.

 
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